An untamed procedural survival journey

ASHMOOR

The forest remembers. The path forgets.

A World Born From Seed

Ashmoor is a procedural wilderness shaped by a single seed and the choices you make within it. Every forest, every clearing, every pagan setpiece is generated anew — yet always within the bones of a deliberate design.

Set foot in radial zones of escalating danger. Paths exist as guides, never as boundaries. The contiguous mesh stretches on with no loading walls, no level transitions — only the steady tightening of dread.

What Ashmoor Is

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Atmospheric Survival Horror

Single-player, third-person. Dread accumulates through fog, lighting, distance and silence — not jumpscares. The horror is the moor itself, and the slow state of the world.

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Mundane Realism

No magic, no monsters on screen. Lantern fuel, torch batteries, what you carry, where the light reaches. Survival is honest and material — tension is in the resources, not the HUD.

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Low-Poly, Painterly

Faceted geometry under desaturated volumetric fog. Aesthetic touchstones: Darkwood meets The Long Dark. Every silhouette tuned, every clearing composed.

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Hand-Placed in a Living World

Pagan cabins, science camps, fallen-tree shrines — set pieces composed from a tight prop library, dropped into procedurally-scattered woodland that streams around you as you walk.

Glimpses

Wishlist coming. Devlog open now.

Follow the slow unfolding of Ashmoor — terrain experiments, prop carving, the lighting rig that keeps the dark honest.

Open the Devlog